![]() EA/Electronic Arts cannot know which memory addresses are being. It's my understanding that most recent/popular mods assume you're up to build 638 or better. With (almost) every update some mods become outdated and can create problems with your game. Maxis's official patch puts Rush Hour/Deluxe Edition to build 638, and the Steam version comes patched to 641. I have what is, as far as I know a Steam version of SC4 Deluxe Edition, and I have version 1.1.641. The details tab will tell you the version. Then go to the Apps folder and right-click->properties on SimCity 4.exe. However, I'm sure this has been done, posting cities (and hopefully a list, if not links, to the mods used).Īs for the version number, go to the SimCity 4 program folder (if you got it through Steam, the folder is wherever you put Steam, and then steamapps\common\SimCity 4 Deluxe). ![]() The only catch with this is that you'll need to have all the same mods that the original owner did, otherwise some significant portion of your beautiful cityscape will be replaced with brown parcel boxes denoting missing content. Technically, posting region files isn't so much a "mod" situation as it is a situation of sharing a save file, effectively. High-tech industry will only show up and start generating skyscraper office buildings once your resident sims are educated enough for there to be a supply of workers to match job demand. Two examples: I saw one particular unified set of buildings that would only appear in Chicago-stage zone conditions, in the progression from small town to dense urban jungle styles. In the case of non-ploppables, they'll appear when their conditions are met. Some landmarks do provide jobs/other benefits, mind, and some buildings provide only one or the other version of lot. Some buildings come in two forms, ploppable landmarks and regular lots that provide jobs and grow/evolve as land values change. ![]()
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