![]() ![]() Multi-shot: Multi-shot can be identified by the Glitch gun's binary becoming lime.Pistol, Sniper Rifle, Rocket Launcher or Shotgun - the weapon will become burst firing, with each burst being significantly more rapid and lengthy than Dahl weapons.SMG, Laser or Assault Rifle - the weapon will continually fire until its magazine is empty or firing is interrupted by performing a melee attack, swapping weapons, throwing grenades or by activating certain Action Skills.The weapon's fire rate is also significantly increased and, depending on gun type, will cause one of two firing methods: Loop gives the gun a high chance to not consume ammo, and will refill up to half of the gun's magazine capacity upon each kill (when ammo is restored this way, it does NOT consume ammo from the weapon's ammo pool - it is simply re-added back to the magazine). Loop: Loop can be identified by the Glitch gun's binary becoming yellow.There is also a knock-back inflicted when the weapon is fired, causing the user to get thrown backwards slightly. ![]() Overload significantly reduces fire rate and consumes an additional 3 ammo per shot, but dramatically increases each projectile's damage potential to compensate. ![]()
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